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Audio’s Impact on Deep Learning Models: A Comparative Study of EEG-Based Concentration Detection in VR Games

  • Jesus GomezRomero-Borquez
  • , Carolina Del-Valle-Soto
  • , José A. Del-Puerto-Flores
  • , Juan Carlos López-Pimentel
  • , Francisco R. Castillo-Soria
  • , Roilhi F. Ibarra-Hernández
  • , Leonardo Betancur Agudelo

Research output: Contribution to scientific journalArticle in an indexed scientific journalpeer-review

Abstract

This study investigates the impact of audio feedback on cognitive performance during VR puzzle games using EEG analysis. Thirty participants played three different VR puzzle games under two conditions (with and without audio) while their brain activity was recorded. To analyze concentration levels and neural engagement patterns, we employed spectral analysis combined with a preprocessing algorithm and an optimized Deep Neural Network (DNN) model. The proposed processing stage integrates feature normalization, automatic labeling based on Principal Component Analysis (PCA), and Gamma band feature extraction, transforming concentration detection into a supervised classification problem. Experimental validation was conducted under the two gaming conditions in order to evaluate the impact of multisensory stimulation on model performance. The results show that the proposed approach significantly outperforms traditional machine learning classifiers (SVM, LR) and baseline deep learning models (DNN, DGCNN), achieving a 97% accuracy in the audio scenario and 83% without audio. These findings confirm that auditory stimulation reinforces neural coherence and improves the discriminability of EEG patterns, while the proposed method maintains a robust performance under less stimulating conditions.

Original languageEnglish
Article number97
JournalInventions
Volume10
Issue number6
DOIs
StatePublished - Dec 2025

Bibliographical note

Publisher Copyright:
© 2025 by the authors.

Keywords

  • DNN
  • EEG signal processing
  • Magnitude-Square Coherence
  • PCA
  • spectral entropy
  • supervised classification
  • virtual reality

Types Minciencias

  • Artículos de investigación con calidad A2 / Q2

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