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Simulación cinemática de un robot seguidor de línea para el desarrollo del videojuego de programación rusty roads en el framework unity

Translated title of the contribution: Kinematic simulation of a line follower robot for the creation of the programming videogame rusty roads in the unity framework
  • Oscar F. Gómez
  • , Urbano E. Gómez

    Research output: Contribution to scientific journalArticle in an indexed scientific journalpeer-review

    5 Scopus citations

    Abstract

    This paper presents the results of a research project for developing Rusty Roads, a videogame that simulates line follower robots in tridimensional, competitive environments. During the software development process, it was necessary to define the key physical factors that could affect the performance of the robot. A real robot was considered to define real parameters for the simulation, and to define discrete equations for simulating the robot in the Unity framework, comparing their accuracy with that of continuous, exact equations specifically developed for this study. This paper presents the process for obtaining and testing those equations, which were the foundations for the successful development of the simulation layer of the videogame and allowed the subsequent creation of its 3D visualization component.

    Translated title of the contributionKinematic simulation of a line follower robot for the creation of the programming videogame rusty roads in the unity framework
    Original languageSpanish
    Pages (from-to)55-64
    Number of pages10
    JournalInformacion Tecnologica
    Volume28
    Issue number5
    DOIs
    StatePublished - 2017

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