Abstract
This paper presents the results of a research project for developing Rusty Roads, a videogame that simulates line follower robots in tridimensional, competitive environments. During the software development process, it was necessary to define the key physical factors that could affect the performance of the robot. A real robot was considered to define real parameters for the simulation, and to define discrete equations for simulating the robot in the Unity framework, comparing their accuracy with that of continuous, exact equations specifically developed for this study. This paper presents the process for obtaining and testing those equations, which were the foundations for the successful development of the simulation layer of the videogame and allowed the subsequent creation of its 3D visualization component.
| Translated title of the contribution | Kinematic simulation of a line follower robot for the creation of the programming videogame rusty roads in the unity framework |
|---|---|
| Original language | Spanish |
| Pages (from-to) | 55-64 |
| Number of pages | 10 |
| Journal | Informacion Tecnologica |
| Volume | 28 |
| Issue number | 5 |
| DOIs | |
| State | Published - 2017 |
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