Audio’s Impact on Deep Learning Models: A Comparative Study of EEG-Based Concentration Detection in VR Games

  • Jesus GomezRomero-Borquez
  • , Carolina Del-Valle-Soto
  • , José A. Del-Puerto-Flores
  • , Juan Carlos López-Pimentel
  • , Francisco R. Castillo-Soria
  • , Roilhi F. Ibarra-Hernández
  • , Leonardo Betancur Agudelo

    Producción científica: Contribución a una revistaArtículo en revista científica indexadarevisión exhaustiva

    Resumen

    This study investigates the impact of audio feedback on cognitive performance during VR puzzle games using EEG analysis. Thirty participants played three different VR puzzle games under two conditions (with and without audio) while their brain activity was recorded. To analyze concentration levels and neural engagement patterns, we employed spectral analysis combined with a preprocessing algorithm and an optimized Deep Neural Network (DNN) model. The proposed processing stage integrates feature normalization, automatic labeling based on Principal Component Analysis (PCA), and Gamma band feature extraction, transforming concentration detection into a supervised classification problem. Experimental validation was conducted under the two gaming conditions in order to evaluate the impact of multisensory stimulation on model performance. The results show that the proposed approach significantly outperforms traditional machine learning classifiers (SVM, LR) and baseline deep learning models (DNN, DGCNN), achieving a 97% accuracy in the audio scenario and 83% without audio. These findings confirm that auditory stimulation reinforces neural coherence and improves the discriminability of EEG patterns, while the proposed method maintains a robust performance under less stimulating conditions.

    Idioma originalInglés
    Número de artículo97
    PublicaciónInventions
    Volumen10
    N.º6
    DOI
    EstadoPublicada - dic. 2025

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    © 2025 by the authors.

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