SAMI: Videojuego para el aprendizaje agropecuario con dinamica de sistemas

Urbano E. Gómez Prada, Oscar F. Gómez Sandoval

    Producción científica: Capítulo del libro/informe/acta de congresoPonencia publicada en las memorias del evento con ISBNrevisión exhaustiva

    1 Cita (Scopus)

    Resumen

    This paper presents a project that is being developed by the Informatics Research Group (GIINFO) of the Pontifical Bolivarian University at Bucaramanga, whose main product is a videogame for learning how meat and dairy farming systems work. The game keeps track of the decisions made by the player while playing so they can be further analized in a website in order to give feedback to the player and thus improve the learning process. The videogame was developed with the Unity game framework, while the simulation model is based upon System Dynamics and establishes the rules of the game. The website uses the Codeigniter framework, follows the Model-view-controller (MVC) architectural pattern and is documented with the Unified Modeling Language (UML).

    Título traducido de la contribuciónSAMI: Videogame for agricultural learning with system dynamics
    Idioma originalEspañol
    Título de la publicación alojadaApplications in Software Engineering - Proceedings of the 5th International Conference on Software Process Improvement, CIMPS 2016
    EditoresMirna A. Munoz Mata, Jezreel Mejia Miranda, Edrisi Munoz Mata, Gabriel Suarez
    EditorialInstitute of Electrical and Electronics Engineers Inc.
    Páginas1-6
    Número de páginas6
    ISBN (versión digital)9781509050840
    DOI
    EstadoPublicada - 2016
    Evento5th International Conference on Software Process Improvement, CIMPS 2016 - Aguascalientes, México
    Duración: 12 oct. 201614 oct. 2016

    Serie de la publicación

    NombreApplications in Software Engineering - Proceedings of the 5th International Conference on Software Process Improvement, CIMPS 2016
    Volumen2017-January

    Conferencia

    Conferencia5th International Conference on Software Process Improvement, CIMPS 2016
    País/TerritorioMéxico
    CiudadAguascalientes
    Período12/10/1614/10/16

    Nota bibliográfica

    Publisher Copyright:
    © 2017 IEEE.

    Palabras clave

    • Ganadería Bovina
    • Learning
    • System Dinamics
    • Videogame
    • Web Information System styling

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