TY - GEN
T1 - Serious games for analog telecommunications education
AU - Monclou, Alex
AU - Cristancho, Sayra
AU - Kapralos, Bill
AU - Dubrowski, Adam
PY - 2010
Y1 - 2010
N2 - Traditional teaching-and-learning environments often do not address the learning needs of today's "millennial" generation of students who prefer team-work, experiential activities, structure and the use of technology. Serious games leverage the power of computer games to captivate and engage players for a specific purpose such as to develop new knowledge or skills while providing a learner-centered approach to learning which have shown to be effective, particularly with today's generation of students. This paper describes an ongoing project that will see the development and evaluation serious game to facilitate learning of the concepts related to Amplitude Modulation (AM) for undergraduate Electronics Engineering curriculums allowing electronic engineering students to focus on and develop an understanding of the fundamental AM process.
AB - Traditional teaching-and-learning environments often do not address the learning needs of today's "millennial" generation of students who prefer team-work, experiential activities, structure and the use of technology. Serious games leverage the power of computer games to captivate and engage players for a specific purpose such as to develop new knowledge or skills while providing a learner-centered approach to learning which have shown to be effective, particularly with today's generation of students. This paper describes an ongoing project that will see the development and evaluation serious game to facilitate learning of the concepts related to Amplitude Modulation (AM) for undergraduate Electronics Engineering curriculums allowing electronic engineering students to focus on and develop an understanding of the fundamental AM process.
KW - Amplitude modulation
KW - Electronics engineering
KW - Game-based learning
KW - Interactive learning environment
KW - Serious games
UR - http://www.scopus.com/inward/record.url?scp=79951532682&partnerID=8YFLogxK
U2 - 10.1145/1920778.1920820
DO - 10.1145/1920778.1920820
M3 - Ponencia publicada en las memorias del evento con ISBN
AN - SCOPUS:79951532682
SN - 9781450302357
T3 - Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology
SP - 251
EP - 252
BT - Future Play 2010
T2 - International Academic Conference on the Future of Game Design and Technology, Future Play 2010
Y2 - 6 May 2010 through 7 May 2010
ER -