TY - GEN
T1 - Serious games in the classroom
T2 - Gauging student perceptions
AU - Kapralos, Bill
AU - Cristancho, Sayra
AU - Porte, Mark
AU - Backstein, David
AU - Monclou, Alex
AU - Dubrowskif, Adam
PY - 2011
Y1 - 2011
N2 - Serious games, or video game-based technology applied to training, learning applications, provide a high fidelity simulation of particular environments and situations that focus on high level skills that are required in the field. Given the popularity of video games, particularly with today's generation of learners, and the growing trend of restricted resident work hours and diminsihed operating room exposure due to limited budgets increased case complexity and medicolegal concerns, serious games provide a cost-effective viable training option. To develop effective serious games, the views and perceptions of both the end users (learners) and educators regarding their use "in the classroom" must be assessed and accounted for. Here we present the results of a survey that was designed to assess students' perceptions of serious games.
AB - Serious games, or video game-based technology applied to training, learning applications, provide a high fidelity simulation of particular environments and situations that focus on high level skills that are required in the field. Given the popularity of video games, particularly with today's generation of learners, and the growing trend of restricted resident work hours and diminsihed operating room exposure due to limited budgets increased case complexity and medicolegal concerns, serious games provide a cost-effective viable training option. To develop effective serious games, the views and perceptions of both the end users (learners) and educators regarding their use "in the classroom" must be assessed and accounted for. Here we present the results of a survey that was designed to assess students' perceptions of serious games.
KW - Serious games
KW - game-based learning
KW - interactive learning
KW - virtual simulation
UR - http://www.scopus.com/inward/record.url?scp=79953034707&partnerID=8YFLogxK
U2 - 10.3233/978-1-60750-706-2-254
DO - 10.3233/978-1-60750-706-2-254
M3 - Ponencia publicada en las memorias del evento con ISBN
C2 - 21335799
AN - SCOPUS:79953034707
SN - 9781607507055
T3 - Studies in Health Technology and Informatics
SP - 254
EP - 260
BT - Medicine Meets Virtual Reality 18
PB - IOS Press
ER -